
Almost 20 years after it's conception, more then 25 games and countless spin-offs, SquareEnix brings us yet another Final Fantasy game. However, it's not the kind of game you're thinking. Enter Dissidia: Final Fantasy, SquareEnix's attempt at a free-form fighting game with RPG conventions.
Dissidia exists in an alternate universe of the FF worlds. Dissidia does well to point out that all of the stories in the FF Universe are there own worlds, a questions fans may or may not have been wondering. Cosmos, the Goddess of Harmony is on the losing end of a long battle with the God of Discord, Chaos. So she summons her group of bad-ass warriors to take down Chaos' group of kick-ass villains. Needless to say, she still loses and sends the heroes off to a Quest to find Crystals to restore balance to the world and ultimately save the Universe from absolute destruction.
The story is kinda cut and dry. While it does feature the same kind of "Save the world." premise past FF games have had, it was done a bit better in said games. The story mode offers you Cosmos' heroes from the get go to play as to proceed through the story which would take you about 12-30 hours if you aspire to do it all. And these are just the basic stories from the 10 heroes who include Tina Branford, Squall and Cecil. Each story is pretty much the same, every character will be looking for a crystal, interacting with their party who do not participate in battles, but we'll get to that.
The story mode is played out on a board much like chess. You get you pawn piece that you move around and meet up with various pieces on the board. There's treasure chests, summonstones and enemies to encounter. The former two are pretty obvious. The enemies on the board range from Doppelgangers to the real Characters. Your goal on each of the 5 levels is to move your piece around to a Stigma Of Chaos which resides on the opposing side of the board. All the while, trying to end the stage with Destiny points, which offer up rewards if finished within the time frame of those moves. Sometimes, the objective is to move to the piece that leads to a Story fight to remove the tedium but it remains the same for all stories but with certain twists.
The enemies lead you to an Arena style fighting stage which allows you pretty much all the freedom you're dying to have. You'll zoom from point A to B to attack your opponents and try to win the battle. You'll have two attacks, HP Attacks done with the Square button and Brave attacks done with the Circle button. Large imposed numbers will appear on the bottom of the screen where you and your opponent's life bar is. These are brave points. The Fights in this game require you to increase your Brave points and lessen your opponents. As you lessen them, the increase in yours will denote the power behind your HP attacks.
Simple Math: If your brave points are 1300, a successful HP attack will hit 1300. But most HP attacks have some Brave attacks that add on before the final HP Reducing blow.
This makes the fight fun a lot of the times, just trying to find new ways to decimate your opponent. Especially as EX Cores, a collection of energy you'll get as you pummel or get pummled by the opponent which will lead into flashy Special Attacks like Trances or Overdrives. As you fight, you'll level up mid-battle and have those stats immediately added on so you can keep going. Leveling up will give you access to new skills and attacks which will increase your ass-whooping arsenal. It's cool, but you have to be careful how you do it, as each move and skill will cost Command Points to use. And Command points can fly right out the window with some moves/skills.
The game offers a shop where you can buy new weapons, armor and accessories. While the weapons and stuff are purely stat cosmetic, you'll never see them in the game. It's cool and not cool at the same time, but given the amount of stuff already in the game, we can let SE slide on this. There are other weapons that can be made, requiring a recipe by obtaining one of it's pieces to make it appear and collection of it's remaining items. This is fun for a Perfectionist but tedious for a common man who will have to go about destroying a Level 9 AI Level 100 fighter to gain the items they need, and have a huge amount of luck in attempting to get it.
Further more, there's a PP shop, which will allow you to buy the, at first and with no story of their own, Villains. The PP Shop will also allow you to buy new stages, costumes and music selections for fights. They even grant you changes to the core system options such as the Calender which is a nifty idea but can be abused easily. The Calender allows you to pick a day known as your special day which will grant you bonuses of all the Major gains, EXP/Gil/AP/PP. Then it uses a preset calender to fill in the rest of the days of the week randomly with other bonuses. The PP shop will allow you to increase the probability of more of these days to pop up by buying the calender upgrades, which at max will get you 2x EXP/Gil, 30 Extra PP and 3 Extra AP per fight and will make 3 days out of the week almost exactly the same as your special day, which in truth makes your special day obsolete.
The calender also gives out rewards for playing the game by sending you Mognet Mail which will contain Random PP gains and items. The game has it's own system of Achievements, which under certain requirements will unlock new accessories that go beyond the power of the normal ones. It's cool that the game offers so much for just playing.
There are some downsides though. For those of you who played the Japanese version, you'll noticed that the Shade Impulse storyline, which to you newbies is the continuation of the 10 Heroes' stories, is unlocked immediately after completing one story. This gives the player no incentive to try the other stories if he just wants to play as his favorite character the whole way through and Max out his level.
Arcade mode is also different from it's Japanese predecessor which was actually more fun and more strategic. The American Arcade mode is a survival type mode which sends you through a series of fights. Succeeding will earn you some PP and a prize. But there's no Gil/AP/PP/XP bonuses to gain. This makes Arcade mode a turn off however, it's made that you must play it to unlock certain items. Which is bad.
The camera in the Fights can be a task to handle. Especially in indoor stages where it hangs behind scenary. This is bad if you can't plan out your next move accordingly when doing one of the Aerial rushes the game loves to have (ala Advent Children fighting in the air). This can be a headache and cost your precious HP or Brave Points.
Besides these problems, Dissidia offers a lot. It offers 11 heroes and Villains with diverse move sets, customization, and an okay story. IT also lets fans duke it out as villains and heroes to end all those "He can beat that dude." discussions. There's so much content in the game, that it's suggested that you Data Install to make it run at optimal speed, otherwise, load times can be long. But hey, if there's this much stuff, how can it not be worth exploring!? Enjoy your fave FF tracks and beat your opponent down and take the Universe into the light or darkness. IT's your choice.
Final Score: 9
While it has it's problems, Dissidia does it's fair share of making sure there's always more to come back for.